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The Crescendo Postmortem

The Crescendo - Postmortem Video Game Production      For this project, we were tasked with creating a 2D scrolling game prototype in a group of 3. My team consisted of the following: Anthoney the level designer, Myself as the programmer, and Alex, our team lead. This past semester while developing The Crescendo prototype, I learned a lot about the design process and development cycle of games in the industry. I also learned a lot about the Unity game engine. I will be covering the process of our game with what went right, what went wrong, and what we could do to further develop this game. What went Right:     To start, I am happy to say that having Alex as our team lead helped us immensely over the course of this development. Alex was eager to start building ideas for the game, and this helped us start working toward a unified vision of our core game concept. He went above and beyond to clarify upon mistakes being made, and to advocate for us as a team in class...

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